Chapter 1 - Basics
Chapter 2 - Session View
Chapter 3 - Max for Live
Chapter 4 - Ambient
Chapter 5 - Rock Pop
Chapter 6 - Electro-Acoustic
Chapter 7 - Hip Hop
Chapter 8 - House
Chapter 9 - Breakbeat
Chapter 10 - Chiptune
Chapter 11 - Granular Synthesis Project
Chapter 12 - Dubstep
Chapter 13 - Remixing and Loop Sampling Project
Chapter 14 - Mastering
Chapter 15 - Analysis of Projects