<research: overview>

View CV

"My research is primarily focused on the development and implementation of new technology to facilitate composition, performance, and education, particularly with individuals who are not musicians or who have difficulty playing traditional acoustic instruments. Specifically, this is accomplished through the development of composition algorithms, interactive systems, and studies in informal learning. Below are some examples of software development libraries, interactive music systems & apps, educational video games, and other technology-based music projects I've developed through the years as well as the research projects associated with them." ~V.J.

EAMIR

"EAMIR, an open-source project and 501(c)(3) non-profit charity organization that supports composition, performance, education, and research through accessible technology-based musical instruments. Since I first began the project in 2007, the EAMIR software apps have been implemented in classrooms, including populations with special needs and disabilities, research projects, and composition/performance environments. Today, a community of musicians, educators, researchers, and developers contribute to EAMIR's many open-source projects. The software and the source code development kit (EAMIR SDK) are freely available under a CC license from the EAMIR website (eamir.org), and built primarily upon my Modal Object Library algorthmic composition & analysis development kit."



Interactive Music Systems

"Here are some featured interactive music systems for composition, performance, and educated that I've created. A common theme of these systems is that they allow individuals, even if they have no prior skills in music, to compose and perform original music to some degree. Visit the CV for a complete list of systems I've created. Installations and other interactive media are also published by V.J.'s company Clear Blue Media."





the Modal Object Library

"The Modal Object Library is a collection of algorithms I've developed to control and define modality, tertian harmony, and harmonic relationships in music software development . The first objects were written for the language Max/MSP/Jitter in 2006 and is the basis of many of my algorithmic compositions and interactive music systems including the EAMIR project. The library is free under CC license and is also bundled with my V Objects library as part of the EAMIR Software Development Kit (SDK)."



Educational Video Games

"I have developed several games that introduce concepts using informal learning methods including music education oriented video games. Several of these games have been used in my own research (see my Publications) and teaching, primarily with children, to introduce concepts of musicianship to students in a self-directed, exploratory manner. In this capacity, I, as the teacher, have been able to take on the role of a facilitator for helping my students answer questions they raise while exploring musical concepts in the virtual game world. Software-based games are primarily published by Knockout Media, and my company Clear Blue Media. Some video games, like Full Scale Attack for example, were developed collaboratively with some of my students at WPI. "



Research Projects

"Here are some featured research projects involving the use of interactive music system technology for music education, cognition, and more. Visit the CV for a complete list of systems and the related publications. The emodiment of much of my research can be seen in interactive music systems created for my EAMIR project, technology-based music compositions, my books and other publications, and educational games and installations published by my company, Clear Blue Media."



Presentations & Lectures

"Here are some featured lectures I've given on music, music technology, and compositon at various conferences, forums, and universities. For more information on my lectures, visit the CV section."