-brief
description:
An interactive music system is a
hardware and/or software configuration
that allows an individual to accomplish
a musical task, typically in real-time,
through some interaction. Though
commonly associated with composition and
performance, the tasks associated with
interactive music systems can include
analysis, instruction, assessment,
rehearsal, research, therapy, synthesis,
and more.
In this book, we will use the
programming language Max/MSP/Jitter to
write custom software for musical
interaction. We will discuss the
concepts needed to complete your
project, complete many projects in a
step-by-step style guide, and look at
numerous included software examples of
working systems. Emphasis will be placed
on the pedagogical implications of
software creation to accomplish the
aforementioned tasks. Whether you want
to create a program for composers that
explores relationships between two modes
or an exercise for beginners that helps
improve finger dexterity, you will learn
how writing customized software can
supplement and compliment your
instructional objectives. We will also
discuss ways to interact with the
software beyond just the mouse and
keyboard through use of camera tracking,
pitch tracking, video game controllers,
sensors, mobile devices, and more.
Those who may find this book
particularly useful are musicians
looking to supplement their lessons with
interactive instructional tools, develop
adaptive instruments to aid in
composition and performance activities,
and create measurement tools with which
to conduct research. The book does not
require any prerequisite programming
skills and is available in hardcover and
paperback as well as in digital form for
the Kindle, Nook, and other eBook
readers.
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